A new (minor) guild: The Beekeepers Guild (Fan Fiction)

Hello Guild Ballers,

Yes, it has, again, been a while.  What can I say?  Life happens, and I have plenty unfinished projects on here...  Below is one of them, but after I finished it.

Today I'm bringing you a minor guild, to be paired with the major guild: The Brewers.  Why?  Well, Mead of corse!

First off I'll give you some fluff to work with:




A crashing noise made Mash turn his head as he was pushing the box up the cart.  He heard a swearing Stave huffing and puffing his way through the scrubbery towards him.
'Outta tha way" he shouted and pushed Mash out of his path.  Only then he heard what brought Stave to sprint like that, a deep humming noise;  A Swarm of bees was following him.  Mash swallowed a curse and muttered under his breath he wished he hadn't brought the fat man.  Allas, Stave had made up his mind to find out where all that good mead came from.  Unhindered by any knowledge about how to make the stuff, probably expecting to drink it right out of the hives Stave insisted on coming along.

Mash knew if he didn't move, the bees were likely to ignore him and continue the chase.  Unless they caught a whiff of that honey he was loading up and decided to stop and investigate the odour or look for thieves to punish instead.

'There aft me! I dinna ken oughta do!" He heard Stave scream.  Serves him right, dumb oaf, thought Mash. “Go jump in the river!” he shouted towards the general direction he saw Stave disappear in.  And sure enough not long after, a splashing sound was carried over on a breath of air.

Mead came giggling like a woman towards Mash tracing Stave's steps.  “Did you see that dullard Stave pass through here Mash?” he asked and continued without awaiting the answer: “I told him not to disturb the bees after he said it looked easy enough to harvest the honey.  He said he’d prove it to me and opened one up instead, without protection.  His tough hide didn’t help him this time!” Mash grunted as a response and nodded towards the cart: “help me load up here so I can get these boxes away before the bees come for the honey we stole from ‘em.  I have no desire to turn into a pincushion myself!”
They left shortly after, leaving Stave to tend to his bees all by himself…


Then I'll follow up with the models:


As you probably already guessed, Stave and Mash are the two models eligible to play for the Beekeepers Guild.
Below I'll let you meet the Beekeepers themselves:


Captain: Queen B - melee 1" - 30mm base - 12HP


MOV: 4/6
TAC: 5
KICK: 3/6
DEF:4
ARM:1
INF: 4/6



Character plays:
* Royal Jelly: Cost 1 - Range  S - once per turn: this model may restore up to 4 HP and use 'come on mate' on another friendly model without spending MP.
 
* Commanding Aura 2/GBGB: Range: S : 4” Aura - While within this aura friendly Guild models gain [+1] TAC and [+1] DMG to Playbook damage results.
Character Traits:
* There can B only one: When making an attact  against other Captains this model gains +2 TAC.
* Mandibular Pheromon: Aura 4" - Once per turn, after this moddel is attacked, friendly guild models within this aura may immediatly make a 2" dodge towards the attacking model.  Then this model may make a free counterattack.
Legendary Play:
*Supersedure: If a Swarm model is on the pitch, place a 2nd Swarm model on the pitch within 4" of this model, allocate 2 INF to it, it may activate this turn.
If Queen B suffers the taken out condition and there are 2 Swarm models on the pitch, you may remove one and replace it with this model with HP as if it was brought back on the pitch after suffering the taken out condition.  At the end of the turn if there are 2 Swarm models on the pitch, remove 1, you may reposition this model to the spot you removed the Swarm from. If Swarm suffers the taken out condition during this turn remove the model from the pitch, if then there is still a Swarm on the pitch, no VP is scored.

Mascot: Swarm - melee 1" - 30mm - HP 6


MOV: 6/8
TAC: 3
KICK: 1/4
DEF:5
ARM:0
INF: 1/3



Character Plays:
* Singled out: Cost : GB Range: P: Friendly models gain [+2] TAC against target enemy model.
* Marked Target Cost:1/GB Range: 8” - A friendly model that declares a Charge against the affected target enemy model gains [+0”/+2”] MOV for the duration for the Charge.
* Bee Sting: Cost: GB Range P: Target enemy model suffers the poison condition and is blinded.
Character Traits:
*Panic Attack: When this model charges at the end of the advance any model not being charged but engaged by this model suffers a 4" push directly away from this model.  Models may not be pushed off the pitch by this trait.
*Flying: When this model moves it ignores other model’s bases, terrain and ground. It cannot end its movement overlapping another base or barrier terrain.

Winger: Mead (also plays for Brewers) - melee 1" - 30mm - 18 HP


MOV: 5/7
TAC: 5
KICK: 2/6
DEF:3
ARM:1
INF: 2/3




Character Plays:
* Bees Dance: Cost 1 Range S: The first time this model makes a succesfull tackle it may immediatly pass the ball to another friendly model without spending influence.  If that pass is succesfull and the receiving model also has the Bees Dance activated both models may make a teamwork action (both have to pay MP).

 Character Traits:
* Magical Brew: At the start of this model’s activation, remove all conditions from this model. This model also recovers [2] HP.
* Shove the Boot In: This model gains [+1] DMG to Playbook damage results while targeting an enemy model that is suffering the knocked-down condition
Heroic Play:
*Raise the Horn: Aura 2" for each INF left on this model, you may remove it and 1 INF from an enemy model within the aura.

Attacking Midfielder: Scotchish T (also plays for Brewers) - melee 1" - 30mm - 18 HP 

MOV: 4/6
TAC: 5
KICK: 3/6
DEF:3
ARM:1
INF: 2/4



 
Character Plays:
*Smashed Shins: Cost GB P Target enemy model suffers [-4/-4”] KICK.
*Braced : Cost 1/GB Range: S : This model gains [+2] ARM against the next enemy Attack.
*Molotov: Cost 1 Range 6” AOE 3” All models hit suffer the burning condition. Models entering or ending their activation in this ongoing-effect AOE suffer the burning condition.
 Character Traits:
 * Burning Passion: Whenever this model makes an attack against a player with a no gentleman token this model has the 'Searing Strike' trait.
* A drop of honey:  Aura 4" : Whenever a female player is damaged by a male player within the aura this model may put a 'no Gentleman' token on the attacking model.  Next attack this model makes against a player with a 'no gentleman' token you may remove the token and add 2 net hits to the rolled result.

Striker : Marbeille- melee 1" - 30mm - 10 HP

MOV: 6/8
TAC: 4
KICK: 3/8
DEF:5
ARM:0
INF: 2/4




Character Plays:
* Bees Dance: Cost 1 Range S: The first time this model makes a succesfull tackle it may immediatly pass the ball to another friendly model without spending influence.  If that pass is succesfull and the receiving model also has the Bees Dance activated both models may make a teamwork action (both have to pay MP).
* Bee Sting: Cost: GB Range P: Target enemy model suffers the poison condition and is blinded. 
Character traits:
* Bring the nectar home:  After scoring a goal this model may spend [1] MP to immediately make a Dodge up to its base move instead of using Run the Length; this Dodge takes place prior to the Goal Kick.
* Nature’s Blessing: Once per turn during its activation, this model may choose a piece of forest terrain within [4”]. This model may be placed anywhere within the chosen forest terrain.
 * Light Footed: When this model makes an Advance it ignores the MOV penalty for rough-ground.


Attacking Midfielder: Drone: 

MOV: 4/7
TAC: 5
KICK: 2/8
DEF:3
ARM:2
INF: 2/4

 

 

 

Character Play:
* Ramming Speed: Cost 1 - Range: S : During an Advance made by this model, any enemy model whose base is touched by this model’s base suffers a 2” Push directly away from this model. A model can only be affected by this Character Play once per turn.

Character Trait:
* Football Legend [ 4” Aura ] While within this aura friendly Guild models gain  [+1/+1”] KICK.

Heroic Play:
I Shoot Better after a Mead... This model gains [+2/+1”] KICK.


Keeper: Hive - melee 2" - 40mm - 16 HP

MOV: 4/7
TAC: 5
KICK: 2/8
DEF:3
ARM:2
INF: 2/4



Character Plays :
* Propolis: Cost 1 range 4" OPT:  Target friendly model loses the poison and/or disease condition.  For the remainder of the turn target model can not be poisoned or diseased.
* Low Hum:  Cost 1/GB - Range 4" : Target enemy model suffers  [-2/-0] KICK
* Goad: Cost: 1 Range 6”:  While this model is on the Pitch, the target enemy model can only move directly towards this model during an Advance.

Character traits:
* Goal Defence: Enemy models suffer [+1] TN to Shots while this model is within [4”] of a friendly goal-post.
* Guard Duty: While this model is within [4”] of a friendly goal-post it gains [+2] TAC

Heroic Play:
* Flow of the nectar: Aura 4" Friendly guild models starting their activation within the Aura may make a 2" dodge directly towards the enemy goal-post at the start of their activation.



So, that's it for today folks!  

I hope you enjoyed it, and see you next time!

Bob Out

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